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*Note* Paracelsi would prefer to have Alistair get this much earlier, since improving attack bonus is much more of a concern at lower levels. This is especially the case when Wynne adds Haste as a sustained ability. Precise Striking - A 10% slowdown to attack speed is well worth the bonus to attack and the up to maximum +15% chance of scoring a critical hit. Shield Tactics - A passive ability that prevents the foes from gaining flanking bonuses against Alistair. The real kicker is that it provides an increased chance for critical hits that rises in proportion to the number of foes above two that Alistair faces.Ĭleanse Aura - This is one ability that I prefer to use manually since it is useful, but only in select situations since it will remove my own enchantments as well.
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It always grants a small bonus to physical resistance and damage. Shield Defense - I don't have any room in my script for this yet, but it's the only available talent where Alistair hasn't fallen short of the prerequisites.īravery - One of my mottos when playing Dragon Age is "Passive talents are your friend." This is one of the best for a Warrior. Overpower - I script Alistair so that he can knock multiple foes off their feet with his shield in succession as they close in. Threaten - Alistair is my main tank, so as much as possible I want the monsters to concentrate their efforts on him. At least with other trees Alistair was one or two away from rounding things out. I ended up giving the Shield Defense talent tree the lowest priority because Alistair started off without any talents in the tree and thus risked compromising a more effective development in the time it would take to reach Shield Expertise. After that, filling out the Templar and Champion talents become my next priorities. Shield Tactics), and having something in place to recover stamina during battle (e.g. Overpower, Assault, Bravery), making sure Alistair draws 'aggro' onto himself and away from his allies (e.g.
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My early priorities were a helpful mix of offence (e.g.
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Strength 20 Dexterity 17 Willpower 15 Magic 12 Cunning 11 Constitution 13Īlistair can present some pretty difficult choices about what you take first.
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